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Skillmods

Skill Mods provide the ability to customize skills any time a player wants. They replaced Driver Skills and are similar to Performance and Aftermarket parts, which can be won from events or purchased as part of packs.

These Skill Mods can then be applied to a specific car with a maximum of five mods per car, 6 if it is a Treasure Hunter car, Juggernaut car or a Drag racing car. Quality is based on a stars rating system where parts range from 1-star to 3-star. After being exclusive to the Pagani Zonda F Roadster 'VIP' Edition, 4 Star Skill Mods were released on December 13th 2012.

With the old Driver Skill system there were a total of 24 skills. Skill Mods have a total of 30 skills, however, some skills have been removed. Among those removed are the handling, acceleration and top speed skills which increased car performance in races by 20% in each category.

How to Acquire Skill Mods[]

Skill Mods can be won from the Lucky Draw after completing Race and Team Escape events, purchased from Card Packs using SpeedBoost, won in Treasure Hunt, or from individually buying them from the store in the Skill Workshop. Every Skill Mod can be won from Lucky Draw with the exception of Treasure Hunter or Heavy Mass and Aero Drag which come pre-installed on Treasure Hunter, Juggernaut, Drag Edition cars and SUVs.

Transition From Old Skills to Mods[]

When the new Skill Mod feature was implemented, players received:

  • Skill Mods corresponding to the player's selected Driver Skills In their inventory (e.g. New Ram level 3 will replace old Ram level 5).
  • The number of Skill Mods received in inventory was multiplied by number of cars owned (maximum of 125 skill mods).
  • Quality of the parts players received are 150% better than the rank of Driver Skill previously used.
  • For lost handling, acceleration and top speed skills, players were given corresponding performance parts for each car tier (maximum of 50 performance parts).
  • For other skills which have been retired, players were be given the Skill Mods that most closely fulfill the same purpose as the old Driver Skill. Players received Skill Mods based on the current Driver Skill points that have been used. Therefore, if they had any driver skill points that haven’t been used, those points will disappear.

How to Apply Mods to a Car[]

Skill Mods are similar to Performance and Aftermarket parts in that once they are installed on a specific car, that car will enjoy the benefits of those mods for as long as they are applied. Once a Skill Mod is removed that car will no longer receive its effects.

Skill Mods are applied in the Skill Workshop.

Note: Treasure Hunter or Heavy Mass and Aero Drag have their own separate slots so players can still add a maximum of five mods to the car.

Complete List of Skill Mods[]

Race Skills[]

Icon Skill Description
Level 1
Star StarStar Star
StarStar
StarStar
StarStar
Total Bonus
IconSkillMod Aerodynamic Aerodynamic Increases the performance boost from Slingshot 12,500 3-6% 7-10% 14-17% 18-21% 30%
IconSkillMod Catch Up Catch Up Increases acceleration if in third place or lower 12,500 2-4% 6% 10-11% 12-13% 20%
IconSkillMod Extended Nitrous Extended Nitrous Increases the duration of Nitrous 12,500 7-13% 18-20% 30-36% 40-46% 66%
IconSkillMod Headstart Headstart Increases the duration of the Perfect Start boost 12,500 1-2s 2-3s 3-4s 4.5-5s 5s
IconSkillMod Jumpstart Jumpstart Allows powerups to be used sooner at race start 7,500 1-2s 2s-4s 4.5s-6s 6.5s-7s 10s
IconSkillMod Magnetized Magnetized Increases the duration of Traffic Magnet on opponents 12,500 3-7% 9-10% 16-18% 20% 33%
IconSkillMod Momentum Momentum Increases the duration of Slingshot 10,000 3-7% 9-10% 16-18% 20% 33%
IconSkillMod Perseverence Perseverence Increases the cooldown speed of Slingshot 10,000 5-10% 13-15% 23-28% 31-34% 50%
IconSkillMod Rapid Fire Rapid Fire Increases the cooldown speed of Nitrous 12,500 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Redline Redline Increases the RPM range to get a Perfect Start 10,000 3-6% 7-10% 14-17% 18-21% 30%
IconSkillMod Rolling Fortress Rolling Fortress Increases the duration of Shield 7,500 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Safety First Safety First Increases the cooldown speed of Shield 7,500 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Super Shot Super Shot Increases the acceleration boost from Nitrous 12,500 5-10% 13-15% 23-28% 31-34% 50%
IconSkillMod Traffic Cop Traffic Cop Increases the cooldown speed of Traffic Magnet 10,000 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Takeoff Takeoff Improves initial launch speed in Drag races 12,500 8-20% 20-30% 34-45% 45-48% 75%
IconSkillMod Well Oiled Machine Well Oiled Machine Increases Good and Perfect Shift ranges in Drag races 12,500 10-20% 25-30% 35-45% 60-65% 100%
IconSkillMod Aero Drag Aero Drag Optimized to improve Performance in Drag races - Cannot be Customized

Explore Skills[]

Icon Skill Description
Level 1
Star StarStar Star
StarStar
StarStar
StarStar
Total Bonus
IconSkillMod Bounty Hunter Bounty Hunter Increases Cash earned from Pursuits and Team Escapes 12,500 3-6% 7-9% 14-17% 18-21% 30%
IconSkillMod Explorer Explorer Increases Cash earned from Treasure Hunt 12,500 5-10% 13-15% 24-28% 30-34% 50%
IconSkillMod Lightning Reflex Lightning Reflex Increases the cooldown speed of Ready 7,500 7-13% 18-20% 30-36% 40-43% 66%
IconSkillMod Radar Radar Detects all Cops within x meters on the map 7,500 50-100m 125-150m 225-275m 300-325m 500m
IconSkillMod Socialite Socialite Increases Cash earned from Multiplayer Races 12,500 3-6% 7-9% 14-17% 18-21% 30%
IconSkillMod Treasure Hunter Treasure Hunter Ability to detect treasure on map - Cannot be Customized

Pursuit Skills[]

Icon Skill Description
Level 1
Star StarStar Star
StarStar
StarStar
StarStar
Total Bonus
IconSkillMod Cooldown Cooldown Decreases the time required to escape a pursuit 10,000 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Demolition Demolition Increases the force of Juggernaut 10,000 3-4% 6-8% 14-15% 16% 25%
IconSkillMod Evasion Evasion Increases the power of Emergency Evade 10,000 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Heavy Mass Heavy Mass Car is extremely heavy - Cannot be Customized
IconSkillMod Overdrive Overdrive Increases the range of Emergency Evade 7,500 20-40% 50-60% 90-110% 130% 200%
IconSkillMod Ram Ram Increases car weight in collisions 12,500 5-10% 13-15% 24-28% 31-34% 50%
IconSkillMod Rampage Rampage Increases the duration of Juggernaut 12,500 5-10% 13-15% 23-28% 31-34% 50%
IconSkillMod Rapid Refill Rapid Refill Increases the cooldown speed of Run Flats 7,500 5-10% 13-15% 23-28% 30-33% 50%
IconSkillMod Reload Reload Increases the cooldown speed of Emergency Evade 7,500 8-15% 19-21% 30-40% 45-49% 75%
IconSkillMod Unrelenting Force Unrelenting Force Increases the cooldown speed of Juggernaut 10,000 3-7% 8-10% 16-18% 20% 33%
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